When playing local and host, the glitching issue that jumps the player up & down affects hosts & clients. Noticeable when destroying the lamp as not a host, you destroy the lamp, and there is a second lamp. The lamps get for the clients placed/loaded double which cause glitching of the player with jumping heavily up&down. Unfortunate when i host either directly (or play over a server), the clients get weird issues. (Everyone had the same mods installed of course)Īdditional Information about the 7d2d installation:Ĭopied a own installation over the ModLauncher, that BepInEx doesn't affect the original files, and added the mod files manually, started the game once that BebInEx got installed & restarted the game.Įverything else works fine and i don't get any crash logs etc, on singleplayer it also works fine. After a bit trying around i found out, it was related to the new lamps. When placing lamps, and playing with others (or alone on a server) you encounter a heavy jumping around. On the Github Page it sais it should be A20 compatible, but i encountered a very strange bug with Multiplayer (Hosting & Dedicated Server). Not realy sure if this mod is A20.3 (b3) compatible or not. I've developed and tested this Mod against version a19.6b8.Įdited Novemby ocbMaurice (see edit history) This in turn makes it very simple now to add new lights based on the new block and recipes XML (see GitHub page for further info).įeedback for fine tuning of certain options/recipes is welcome! In order to support this nicely I had to create a completely new Block and TileEntity class (I've used ID 244). I guess a few have tried to accomplish this, but so far I didn't see any other mod that goes this far. Note: The switch on the left side is a teaser for another mod for push button circuits (press any button in the room to toggle the lights). Note that only lamps within your claim block can be configured! Also note that too many lights can easily strain your GPU □ Hope the images are convincing enough □ Power consumption varies between 2 and 3 Watts per Tick. It should work either with my overhaul mod or standalone and should also support multiplayer (server and all clients need the mod installed).īlocks are behind engineering perk level 2 or behind "Basics of Electricity Schematic" (Generator Bank Schematics). For spotlights you can also configure the emitted light cone angle. Lamps that can individually be configured in-game to be dimmed down or to have another color temperature (or pick any other color). Or because they only come with super cold light temperatures? Than I have a solution for you □Īnother standalone excerpt from my bigger electricity overhaul mod. Do you also never use the vanilla in-game electric lights due to either extreme brightness?
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